Award Date

May 2025

Degree Type

Thesis

Degree Name

Master of Arts (MA)

Department

Communication

First Committee Member

David Gruber

Second Committee Member

Donovan Conley

Third Committee Member

Rebecca Rice

Fourth Committee Member

P.G. Schrader

Number of Pages

53

Abstract

This study explores how players verbally and affectively connect the emotional impact of playing as crewmates or imposters to the game design of Among Us. Through video analysis of gameplay sessions and follow-up focus group interviews, the research highlights how crewmates exhibit heightened affective and gestural responses when making accusations or facing eliminations, while imposters adopt a more controlled, neutral demeanor to maintain deception. The study identifies moments where players' emotional and physical reactions peak, offering insights into how Among Us fosters complex emotional investments through its mechanics. These findings contribute to game studies by demonstrating how affect and role embodiment shape player interactions and decision-making in social deception games.

Keywords

affect; affective constitutive rhteoric; communication studies; rhetoric; rpgs; video games

Disciplines

Communication

Degree Grantor

University of Nevada, Las Vegas

Language

English

Rights

IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/


Included in

Communication Commons

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