Award Date
12-15-2025
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
Psychology
First Committee Member
Rachael Robnett
Second Committee Member
Joanne Ullman
Third Committee Member
Gloria Wong-Padoongpatt
Fourth Committee Member
Minkyo Lee
Number of Pages
64
Abstract
This research focused on women who identify as gamers (i.e., an individual who regularly plays video games) with the goal of better understanding how being a gamer might help or hinder women’s interest in computer science careers. In particular, I examined the connection between interest in computer science careers, gaming, sexual harassment experiences, coping strategies, and allyship for women in gaming using a mixed-methods approach. The sample (N = 166) included women identifying as previous or current gamers. Participants were recruited from a psychology participant pool and gaming communities on Discord. We conducted a series of analyses to examine whether time spent gaming, gamer identity, sexual harassment experiences, allyship, and coping strategies predicted future interest in computer science careers. Across all models, no significant effects were observed. Although these null findings indicate that the variables measured in this study were not associated with women’s science career interest, qualitative analyses provided additional context by exploring women’s narratives about their experiences with sexual harassment and allyship in gaming. The findings highlighted the important role of allyship in mitigating the harm of sexual harassment. However, the majority o the time, bystanders did not intervene when women experienced sexual harassment while gaming. The prevalence of allyship depended heavily on factors such as timing, social context, and the presence of familiar or trusted individuals. Future research should explore additional variables, such as genre diversity, to gain a clearer understanding of how gaming experiences may shape interest in computer science. Additionally, promoting greater male allyship and implementing interventions (e.g., stricter platform policies and social norm interventions) could play a key role in creating a safer, more inclusive gaming space for women
Keywords
Allyship; Computer Science; Gaming; Sexual Harassment; Women
Disciplines
Psychology | Social and Behavioral Sciences | Social Psychology
File Format
File Size
686 KB
Degree Grantor
University of Nevada, Las Vegas
Language
English
Repository Citation
Luu, Claudia Quynh, "Gaming: An Untapped Resource for Women in Computer Science Careers?" (2025). UNLV Theses, Dissertations, Professional Papers, and Capstones. 5444.
https://oasis.library.unlv.edu/thesesdissertations/5444
Rights
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