Document Type

Article

Publication Date

2021

Publication Title

Journal of Mathematics Education at Teachers College

Volume

12

Issue

2

First page number:

44824

Abstract

Game-based learning has received more focus as a way to engage students and increase interest in mathematics. Game-based learning should be integrated with effective practices for teaching mathematics, though these is a need for further research on effective implementation models. The purpose of this article is to describe two modes of game-based learning that are aligned with National Council of Teachers of Mathematics effective practices for teaching mathematics including multiple representation and meaningful discourse. Examples will be discussed from the implementation of game-based learning in a Saturday Science, Technology, Engineering and Mathematics (STEM) program for middle school students offered at a large research university.

Keywords

Game-based learning; Integrated stem education; Middle school

Disciplines

Cognitive Psychology | Psychology

File Format

pdf

File Size

4080 KB

Language

English

Rights

IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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