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Description
Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside the classroom.
Publisher Location
Las Vegas (Nev.)
Publication Date
Spring 4-30-2026
Publisher
University of Nevada, Las Vegas
Language
English
Controlled Subject
Creative thinking; Computer games--Design; Instruction
Disciplines
Game Design | Information Literacy | Instructional Media Design
File Format
File Size
596 KB
Recommended Citation
Benson, Silvey and Sewell, Amber, "Prototyping for Game Design With UNLV Libraries" (2026). UNLV Best Teaching Practices Expo. 222.
https://oasis.library.unlv.edu/btp_expo/222
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IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
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