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Description

Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside the classroom.

Publisher Location

Las Vegas (Nev.)

Publication Date

Spring 4-30-2026

Publisher

University of Nevada, Las Vegas

Language

English

Controlled Subject

Creative thinking; Computer games--Design; Instruction

Disciplines

Game Design | Information Literacy | Instructional Media Design

File Format

PDF

File Size

596 KB

Rights

IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/

Prototyping for Game Design With UNLV Libraries


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